AI Insights · Timothy · July 2021
Top Puzzle Games on iOS in Czech Republic for Q2 2021
Discover the performance trends of the top 5 puzzle games on the iOS platform in the Czech Republic during Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the top 5 puzzle games on iOS in the Czech Republic showcased a variety of performance trends. Here’s a detailed look at how these games fared based on data from Sensor Tower.
Brain Test: Tricky Puzzles by UNICO STUDIO experienced fluctuating weekly downloads, peaking at around 3.7K in mid-April before declining to approximately 970 by the end of June. The game saw a peak in weekly active users at 8K in late April, but this number gradually decreased to about 3.7K by the end of the quarter. Revenue was relatively stable, peaking at $73 in the first week of April and then tapering off to $33 by the end of June.
Paper Fold from AI Games FZ saw an initial surge in weekly downloads, reaching 8.7K in early April, before stabilizing around 1.3K towards the end of June. Active users followed a similar pattern, peaking at 13.8K in mid-April and ending the quarter at approximately 4.7K. Revenue for the game was minimal, with only two weeks showing earnings of $2 each.
Water Sort Puzzle by IEC GLOBAL PTY LTD maintained steady weekly downloads, starting at 4.5K at the beginning of April and ending at about 578 in late June. Active users saw a gradual decline from 11.5K in late March to around 5.7K by the end of June. The game's weekly revenue remained modest, peaking at $46 in mid-April and then settling around $17 by the end of the quarter.
Comics Bob from SayGames LTD had stable weekly downloads, beginning at 1.9K in late March and closing the quarter at about 698. The game’s active users showed a similar trend, starting at 3.5K and ending at roughly 1.4K. Notably, Comics Bob did not generate any revenue during this period.
Words of Wonders: Crossword by Fugo saw a relatively stable trend in weekly downloads, fluctuating between 1.7K and 759 throughout the quarter. Active users remained strong, starting at 9.7K in late March and ending at 8.1K by the end of June. The game’s weekly revenue peaked at $370 in early April and remained consistent, ending the quarter at $339.
For more detailed insights and data on app performance, visit Sensor Tower.